Panda3D v1.10.5 Release Notes

Release Date: 2020-01-08 // over 4 years ago
  • 🛠 This is a recommended bugfix release, especially for macOS users.

    🚀 Read the announcement on our blog, or go straight to the download page for the binary builds.

    • 🛠 Fix DPI scaling issue in macOS 10.15 "Catalina" (#794)
    • 🛠 Fix crash on macOS Catalina without "Input Monitoring" permission (#795)
    • 🍎 macOS installer now installs to /Library/Developer/Panda3D (#760)
    • 🍎 macOS thirdparty packages are now linked with libc++ (#584)
    • Homebrew Python should now locate Panda libraries correctly (#755)
    • 🍎 Work around Tk bug cancelling Load Params in Particle Panel on macOS (#811)
    • 🛠 Fix NaN assertions when particles get very large positions (#822)
    • ➕ Add support for Autodesk Maya 2020
    • 🛠 Fix maya2egg erroring when running from a pip installation (#709)
    • 👌 Support DualShock 4 (2nd gen) controller on Windows
    • 👌 Support .pz and .gz compressed models in deployment system
    • 👌 Support implicit namespace packages in deployment system (#778)
    • 🛠 Fix issues when using CEF Python on macOS with deployment system
    • 🛠 Fix deployment system issues reading .pyc files in some Python versions
    • 🛠 Fix error with distutils package when deploying in a "virtualenv" env (#747)
    • 🛠 Fix "NameError: name 'mdef' is not defined" error when deploying (#721)
    • Deployment system now strips weird -psn_* argument passed to macOS GUI apps
    • 🛠 Fix custom loader hooks sometimes not working with Actor (#750)
    • Fix defaults for package_data_dirs in deployment system (#779)
    • 🛠 Fix issues with adding icons to deployed executable (#718)
    • ➕ Add PNMImage.quantize() that palettizes using median cut algorithm
    • 🛠 Fix stereo and MRT FBO rendering in OpenGL ES (#815)
    • RTM_copy_ram mode is now fixed for multiview textures in OpenGL
    • 🛠 Fix OpenGL multisample FBO issue with 16-bit float buffer (#756)
    • 🛠 Fix DirectX 9 crash when resizing vertex buffer in certain ways (#824)
    • ↪ Workaround for infinite loop in Triangulator for certain polygons (#737)
    • 🛠 Fix dcparser issue with unpacking uint64 and int64 (#751)
    • 🛠 Fix ability to compile dcparser outside of the Panda3D codebase (#759)
    • 🛠 Fix all direct.stdpy.threading2 threads behaving daemonically (#758)
    • direct.stdpy.threading2.Thread instances provide daemon and name properties
    • 🏁 Workaround for Tkinter crash on Windows when resizing window (#586)
    • 🛠 Fix possible stack overflow when reading many bytes from a stream (#754)
    • 🛠 Fix mouse confinement region on Windows not updating on window resize (#727)
    • 🛠 Fix mouse confinement being lost on Windows when window loses focus (#729)
    • 👌 Support adjusting particle birth offset time (#769)
    • 👌 Support building against OpenEXR 2.4 on Windows (#799)
    • 🛠 Fix ability to pass a tuple to loader.loadModel
    • 🛠 Fix an issue in interrogate with generating C bindings (#722)
    • 🛠 Fix a variety of ABI compatibility issues with NDEBUG builds
    • 🛠 Fix static linking of harfbuzz and freetype in makepanda
    • 🛠 Fix ability to specify --python-incdir and -libdir to makepanda on macOS
    • ls() and bam-info -ls now list included animations
    • 🛠 Fix white ambient color when loading PBR materials from .bam/cache (#828)
    • 🛠 Fix inconsistent behavior when passing small values to shader inputs (#827)
    • 🛠 Fix very rare NVIDIA driver crash when mixing GLSL and Cg shaders
    • 🛠 Fix issue passing unicode to DirectScrolledList (#752)
    • 🛠 Fix interrogate parser issue with function-like macro expansion
    • Interrogate now finds types nested in explicitly specialized template class
    • 👌 Improve performance reading all data from a file with direct.stdpy.file
    • 🍎 PandaSystem now records whether libc++ or libstdc++ was used on macOS
    • 🏗 makepanda.bat now builds against Python 3.7 by default
    • 📚 Many improvements to API documentation
    • 🏗 pandac/input/*.in interrogatedb files are now included in .whl builds
    • 🛠 Fix division exception in ServerRepository (#762)
    • 🛠 Fix ShaderBuffer contexts not being cleared at GSG destruction
    • 🛠 Fix DirectOptionMenu item text scale reset on item unhighlight (#768)
    • Python particle classes now have snake-case aliases
    • 🛠 Fix crash printing out cached buffer contexts
    • Rudimentary, experimental, low-level handling of digitizer input devices